I am a non-binary artist with an Advanced Diploma of Professional Game Development specializing in 3D Art and Animation.
Programs: Paint Tool Sai, Clip Studio Paint, Blender, Marmoset Toolbag, and Zbrush
Hardware: Cintiq 13HD DTK-1300, and an Alien Aurora R7
Become Dirt is a PSX-style 2.5D exploration horror game developed as part of the 2022 TGD Spooky Jam. For this project i created the cover art and UI.
A young girl arrives home one day to find the house strangely quiet and her brother is unresponsive when she calls his name. Perhaps, she thinks, he's down in their hideout in the crawl space. Perhaps he's hiding from their mother and grandmother. Perhaps, she realizes too late, he may have used the family's forbidden spell... and now he has no way to break it on his own.
A small 3 month student project with a goal of creating a 3D Platformer in the style of Banjo Kazooie. For this project i created fully rigged and animated enemies as well as the cover art and UI.
The Premise is of a caveman who wakes up and finds his old home, and forest slowly being taken over by futuristic technology filled with creatures that anyone who grew up in a primitive world just cannot comprehend. And its up to the player to use the technology of a caveman to adapt and overcome the onslaught that is industrialization.
Feel free to contact me for business and indie development inquiries. I will try to respond at my earliest convienence, best regards!